Fallen Dragon Peter F. Hamilton  
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From the author of the bestselling 'Night's Dawn Trilogy', a new space adventure on galactic scale. Born in a colony world in 2310, Lawrence Newton hankered after the golden era of starships exploring the galaxy. But the age of human starflight was drawing to a close, so this hot-heated teenager ran away from home in search of adventure...Twenty years later, he's the sergeant of a washed-out platoon taking part in the bungled invasion of another world. The giant corporations call such campaigns 'asset realization', but in practice it's simple piracy. While he's on the ground, being shot at and firebombed by local resistance forces, Lawrence hears stories about the Temple of the Fallen Dragon — and a sect devoted to the worship of a mythical creature that fell to the ground millennia ago. More importantly, its priests are said to guard a hoard of treasure large enough to buy lifelong happiness — which information prompts him to mount a private-enterprise operation of his own.

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The Well of Stars Robert Reed  
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The Great Ship is home to a multitude of alien races and a near-immortal crew. They have toured the Milky Way for millennia, the best and the brightest from a thousand worlds, but the true purpose of the Ship has remained hidden. Now, time is running out. The huge spacecraft is heading for the dark, immense, region of space known as the Ink Well, and the only entity in the universe more vast and mysterious than the Great Ship is lying in wait ...'THE WELL OF STARS is wonderful far-future SF of the best kind: imaginative, epic, mind-blowing, but anchored by a strong sense of character and a glorious cast of heroes and rogues. The Great Ship is surely one of the most audacious creations in recent SF.' ALASTAIR REYNOLDS

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Engine City Ken MacLeod  
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The acclaimed Engines of Light series that began with COSMONAUT KEEP and DARK LIGHT reaches its staggering conclusion in ENGINE CITY. For ten thousand years the varied races of the Second Sphere lived in peaceful co-existence, building their civilisations under the gaze of the ever-vigilant cometary minds. But then the cosmonauts of the Bright Star came. And with them they have brought a revolution . For one of the Bright Star's crew has warned that an invasion of the Second Sphere is imminent and has armed the ancient city of Nova Babylonia against it. Another cosmonaut thinks he's the very man to lead the invasion. The new regime of Nova Babylonia is certain it can withstand the alien onslaught. Whether it can defend itself against Matt Cairns is a question only the gods can answer ...Find out more about this and other titles at www.orbitbooks.co.uk

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Cosmonaut Keep: Bk.1 Ken MacLeod  
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Like a British—specifically, Scottish—counterpart of Bruce Sterling, Ken MacLeod is an SF author who has thought hard about politics and delights in making unlikely alternatives plausible, grippingly readable, and often downright funny.

Cosmonaut Keep swaps between two timelines whose characters share the ultimate goal of interstellar travel. In an uncertain future on the far world of Mingulay, human colonists live in the title's ancient, alien-built Keep—coexisting with reptilian "saurs," trading with visiting ships piloted by krakens, and hiding their laborious "Great Work" of developing human-guided navigation between the stars.

Meanwhile, alternate chapters present a mid-21st-century Earth whose EU is (to America's horror) Russian-dominated with a big red star in the middle of its flag. Rumors of alien contact abound, and computer whiz kid Matt Cairns finds himself carrying a data disk of unknown origin that offers antigravity and a space drive.

Clearly, the later storyline's Gregor Cairns is Matt's descendant. There are ingenious connections and surprises, with witty resonances between their wild careers, their travels, and their bumpy love lives. The foreground action adventure points to a bigger picture and a master plan known only to the godlike hive-minds who built the "Second Sphere" of interstellar culture, and who regard traditional SF dreams of unlimited human expansion through space as precisely equivalent to floods of e-mail spam polluting the tranquil galactic net.

Cosmonaut Keep opens MacLeod's new SF sequence, Engines of Light. It's highly entertaining and intelligent, promising more good things to come. —David Langford

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Dark Light Ken MacLeod  
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With his sharp, fast-paced, challenging novel Dark Light (sequel to the Prometheus Award-nominated Cosmonaut Keep in the Engines of Light series), Ken MacLeod reaffirms why he is science fiction's hottest new writer at the turn of the millennium.

From the days of the dinosaurs, mysterious aliens have been transporting earthly life forms across the galaxy to the worlds of the Second Sphere. Here, the descendants of humans abducted from the Stone Age and from colonial America coexist with dinosaurs—and with the saurs, their intelligent descendants, who are technologically superior to the humans. This arrangement is disturbed by the arrival of nearly immortal (but far from indestructible) humans from 21st-century Earth—men like Matt Cairns, who have no desire to let the secret of interstellar flight remain in the hands of the inscrutable, almost godlike aliens.

In addition to the Engines of Light series, MacLeod has written the Fall Revolution quartet: The Cassini Division (a Nebula Award and Arthur C. Clarke Award finalist); The Star Fraction (a Prometheus Award winner); The Stone Canal (also a Prometheus Award winner); and The Sky Road (a Hugo Award finalist and recipient of the British SF Association Award). —Cynthia Ward

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Imajica Clive Barker  
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A book of revelations. A seamless tapestry of erotic passion, thwarted ambition and mythic horror. Clive Barker takes us on a voyage to worlds beyond our knowledge, but within our grasp. John Furie Zacharias, known as Gentle, a master forger whose life is a series of lies. Judith Odell, a beautiful woman desired by three powerful men, but belonging to none of them. Pie'oh'pah, a mysterious assassin who deals in love as well as death. These three are united in a desperate search for the heart of a universal mystery, and will find the truth that lies in a place as mysterious as the face of God, and as secret as the human soul. They discover the Imajica. Imajica is many things: an epic novel of vast panoramas and intimate, obsessive passions, embracing ghosts and reflections as well as the human and the divine.

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Sister Alice Robert Reed  
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Some 10 million years in the future, in a galaxy heavily populated by humans and other advanced species, a thousand trustworthy humans and their cloned offspring have been granted an incredible power that they may preserve a peace that has endured for eons. They can build worlds wherever they wish and can terraform any wasteland. But the arrival of a woman as old as the great peace itself brings uncertainty and fear. For she brings with her a warning: the tale of an ancient crime that threatens to destroy the peace that has been so carefully crafted. A far-future epic of god-like humans and their colossal blunders, SISTER ALICE is a novel of incredible imagination from the author of the acclaimed MARROW. Find out more about this title and others at www.orbitbooks.co.uk

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The Player of Games Iain M. Banks  
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In The Player of Games, Iain M. Banks presents a distant future that could almost be called the end of history. Humanity has filled the galaxy, and thanks to ultra-high technology everyone has everything they want, no one gets sick, and no one dies. It's a playground society of sports, stellar cruises, parties, and festivals. Jernau Gurgeh, a famed master game player, is looking for something more and finds it when he's invited to a game tournament at a small alien empire. Abruptly Banks veers into different territory. The Empire of Azad is exotic, sensual, and vibrant. It has space battle cruisers, a glowing court—all the stuff of good old science fiction—which appears old-fashioned in contrast to Gurgeh's home. At first it's a relief, but further exploration reveals the empire to be depraved and terrifically unjust. Its defects are gross exaggerations of our own, yet they indict us all the same. Clearly Banks is interested in the idea of a future where everyone can be mature and happy. Yet it's interesting to note that in order to give us this compelling adventure story, he has to return to a more traditional setting. Thoughtful science fiction readers will appreciate the cultural comparisons, and fans of big ideas and action will also be rewarded. —Brooks Peck

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The Steep Approach to Garbadale Iain Banks  
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Dark family secrets and a long-lost love affair lie at the heart of Iain Banks's fabulous new novel. The Wopuld family built its fortune on a board game called Empire! - now a hugely successful computer game. So successful, the American Spraint Corp wants to buy the firm out. Young renegade Alban, who has been evading the family clutches for years, is run to ground and persuded to attend the forthcoming family gathering - part birthday party, part Extraordinary General Meeting - convened by Win, Wopuld matriarch and most powerful member of the board, at Garbadale, the family's highland castle. Being drawn back into the bosom of the clan brings a disconcerting confrontation with Alban's past. What drove his mother to take her own life? And is he ready to see Sophie, his beautiful cousin and teenage love? Grandmother Win's revelations wll radically alter Alban's perspective for ever.

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Consider Phlebas Iain M. Banks  
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The war raged across the galaxy. Billions had died, billions more were doomed. Moons, planets, the very stars themselves, faced destruction, cold-blooded, brutal, and worse, random. The Idirans fought for their Faith; the Culture for its moral right to exist. Principles were at stake. There could be no surrender. Within the cosmic conflict, an individual crusade. Deep within a fabled labyrinth on a barren world, a Planet of the Dead proscribed to mortals, lay a fugitive Mind. Both the Culture and the Idirans sought it. It was the fate of Horza, the Changer, and his motley crew of unpredictable mercenaries, human and machine, actually to find it, and with it their own destruction. Consider Phlebas - a space opera of stunning power and awesome imagination.

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The Wasp Factory Iain Banks  
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"I had been making the rounds of the Sacrifice Poles the day we heard my brother had escaped. I already knew something was going to happen; the Factory told me."

Those lines begin one of the most infamous of contemporary Scottish novels. The narrator, Frank Cauldhame, is a weird teenager who lives on a tiny island connected to mainland Scotland by a bridge. He maintains grisly Sacrifice Poles to serve as his early warning system and deterrent against anyone who might invade his territory.

Few novelists have ever burst onto the literary scene with as much controversy as Iain Banks in 1984. The Wasp Factory was reviled by many reviewers on account of its violence and sadism, but applauded by others as a new and Scottish voice—that is, a departure from the English literary tradition. The controversy is a bit puzzling in retrospect, because there is little to object to in this novel, if you're familiar with genre horror.

The Wasp Factory is distinguished by an authentically felt and deftly written first-person style, delicious dark humor, a sense of the surreal, and a serious examination of the psyche of a childhood psychopath. Most readers will find that they sympathize with and even like Frank, despite his three murders (each of which is hilarious in an Edward Gorey fashion). It's a classic of contemporary horror. —Fiona Webster

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Look to Windward Iain M. Banks  
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It was one of the less glorious incidents of a long-ago war. It led to the destruction of two suns and the billions of lives they supported. Now, eight hundred years later, the light from the first of those ancient mistakes has reached the Culture Orbital, Masaq'. The light from the second may not. 'Confirms Banks as the standard by which the rest of SF is judged' GUARDIAN 'In terms of sheer storytelling prowess and verve, Look to Windward is a work of genius' SFX 'A great book' NEW SCIENTIST

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The Algebraist Iain Banks  
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It is 4034 AD. Humanity has made it to the stars. Fassin Taak, a Slow Seer at the Court of the Nasqueron Dwellers, will be fortunate if he makes it to the end of the year. The Nasqueron Dwellers inhabit a gas giant on the outskirts of the galaxy, in a system awaiting its wormhole connection to the rest of civilisation. In the meantime, they are dismissed as decadents living in a state of highly developed barbarism, hoarding data without order, hunting their own young and fighting pointless formal wars. Seconded to a military-religious order he's barely heard of - part of the baroque hierarchy of the Mercatoria, the latest galactic hegemony - Fassin Taak has to travel again amongst the Dwellers. He is in search of a secret hidden for half a billion years. But with each day that passes a war draws closer - a war that threatens to overwhelm everything and everyone he's ever known. As complex, turbulent, flamboyant and spectacular as the gas giant on which it is set, the new science fiction novel from Iain M. Banks is space opera on a truly epic scale.

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